https://www.jstage.jst.go.jp/article/tvrsj/23/3/23_159/_pdf
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There is a technique called Redirected Walking that slightly shifts the virtual reality (VR) experience from reality when walking.
- The shift in the yaw direction (left-right rotation) has been extensively studied.
- However, there has been less research on the roll direction.
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The impact of shifting in the roll direction on the trajectory of walking has been discovered.
- This means that it may affect the curvature manipulation in the yaw direction.
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It may be possible to achieve more efficient Redirected Walking through viewpoint manipulation in the gradient direction.
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Thoughts:
- I recall experiencing something similar to an illusion of rotation in the roll direction at a certain theme park.
- It was like walking on a bridge inside a swirling tunnel, where my body felt like it was rotating.
- http://www.jsf.or.jp/exhibit/floor/5/5f/ This is the swirling cylinder mentioned.
- Although this is not directly related to the research, I wonder what would happen if we created such an illusion in VR.
- It was like walking on a bridge inside a swirling tunnel, where my body felt like it was rotating.
- I recall experiencing something similar to an illusion of rotation in the roll direction at a certain theme park.